On Doom: The Dark Ages I was an Environment Artist on the Worldbuilding Team.
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I was responsible for finalizing work initially started by Lead Environment Artist Kevin Dunlop and for creating the rooms after this area. This included: kit creation, modeling, texturing and set dressing.
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Doom: The Dark Ages was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.