Here's a collection of my work on the Halo Infinite campaign. I was a part of the Forerunner team working alongside talented artists such as Tim Diaz, Chris Chojnacki, Chris Donovan and Josh Wilkinson.
I was responsible for taking portions of the level from block-out to final model with texture work. I also contributed the proxy model for the Gondola used in the level with additional modeling and texturing done by Sam Delfanti.
Shoutout to 343's ECT team for their amazing texture work and the lighting team for making it all come together!
Designer: Allen Wilson
This was honestly a dream project to work on, Halo has been a significant series to me. For it to be my first shipped title is a dream come true and I am so grateful to the team over at 343! They all did an incredible job and it was humbling to work amongst them.