On Doom: The Dark Ages I was an Environment Artist on the Worldbuilding Team.
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I was responsible for creating several rooms in this map, taking them from initial blockout through to final polish. This included: kit creation, modeling, texturing, set dressing, decal placement and final detailing. Furthermore I was responsible for modeling and texturing the transportation tubes as well as the animated energy pods that travel through them. Additionally, I created the large energy pods featured in the following room.
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Doom: The Dark Ages was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.