On Doom: The Dark Ages I was an Environment Artist on the Worldbuilding Team.
________________________________________________
This map features two interchanging gameplay segments: a Flying Dragon segment and a First-Person Slayer segment, both of which I contributed to.
--
In the Slayer segment, I was responsible for working on several zones in the battlefield area of the map, taking them from initial blockout to final polish. This included: kit and mudmesh creation, modeling, texturing, set dressing, decal placement and final detailing.
________________________________________________
Doom: The Dark Ages was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.