On Doom: The Dark Ages I was an Environment Artist on the Worldbuilding Team.
________________________________________________
I was responsible for creating the Cage for the Old One, taking a blockout provided by Senior Artist Peter Riebel and direction from Art Director Emerson Tung through to final polish. My work included modeling, texturing, set dressing, decal placement and final detailing. I also responsible for the base of the cage, where the Slayer enters and scends via an elevator to the upper section. In addition, I completed a gore pass on the structure - placing gore elements around the spires to convey the visual narrative of a cocoon being destroyed.
--
While the top Slayer segment of the cage was developed by Senior Environment Artist Alexis List, I contributed additional polish and vegetation work.
________________________________________________
Doom: The Dark Ages was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.