Environment work I did for Doom: The Dark Ages Revelations.
I was responsible for the worldbuilding in this area, fully realizing this space from design gray box to a polished level. My responsibilities include: modeling, texturing, creating kit, stamping, foliage and authoring terrain.
I would like to shout out Alexis List for additional polish
https://www.artstation.com/thatonewhale
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Doom: The Dark Ages Revelations was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.