DOOM: The Dark Ages Revelations | Osseus - Forest Puzzle

Environment work I did for Doom: The Dark Ages Revelations.
I was responsible for the worldbuilding in this area, fully realizing this space from design gray box to a polished level. My responsibilities include: modeling, texturing, creating kit, stamping, foliage and authoring terrain as well as creating the large skeleton that is part of the elevator ride out of the forest.
I was also responsible for sculpting the rings of the floor puzzle as well as the energy lines in the ground, ensuring that the sculpt would line up when rotated.
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Doom: The Dark Ages Revelations was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.